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0
votes
Fixed

Default cursor competes with OS cursor

Input

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Sep 04, 2013

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Version/s: 4.3.0a3

- Open Player Settings and set Default cursor in Cross-Platform Settings- Open e.g. Build Settings window and drag it over Game view... Read more

0
votes
Fixed

Setting Bypass Effects to false mutes audio

Audio

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Sep 04, 2013

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Version/s: 4.3.0b1

- Set Bypass Effects to true- Enter play mode- Set Bypass Effects to false- Audio muted Read more

0
votes
Not Reproducible

Playmode tint not consistent in inspector

Editor - Other

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Sep 04, 2013

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Version/s:

playmode tint is not consistent in the inspector.see attached screenshot. Read more

0
votes
Fixed

Cannot move the cursor to a specific position when renaming an Asset

Project Browser/Hierarchy

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Sep 04, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - create a new project- create a new folder- click rename and notice that you cannot place the cursor between t... Read more

0
votes
Fixed

Documentation C# example is not correct for AudioSource.SetScheduledEndTime

Docs - Infrastructure

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Sep 04, 2013

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Version/s: 4.2.0f4

The example code at http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.SetScheduledEndTime.html does not compile. It ... Read more

0
votes
Fixed

Sprite Editor window does not remember selection

2D

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Sep 04, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the project attached- click on any texture in the Project Browser- set it to Manual and press apply- o... Read more

0
votes
Fixed

Mass Place Trees option overrides the trees that are already added

Terrain

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Sep 04, 2013

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Version/s: 4.3.0b1

- Paint some trees on a Terrain using the brush tool- Mass Add 10000 trees Expected: Trees are added at random among the trees that ... Read more