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Enabling height mesh disables auto off mesh links
To reproduce:1. Open project 4.3_FTP_AI2. Open scene Terrain navmesh3. Notice that offmeshlink aren't present4. Uncheck height mesh ... Read more
Sprite animation breaks when setting empty frames inbetween
Sprite animation breaks when setting empty frames inbetween the sprites. ALSO just changing the order of the sprites (back and forth... Read more
Automatic and Grid are opened behind the Sprite Editor
Steps to reproduce : - import the texture attached- select it and in the inspector choose Sprite and Manual- apply and open the spri... Read more
Referenced script missing warning when slicing atlas in playmode
Steps to reproduce : - import the texture attached- in the inspector select Sprite and Single and apply- drag the sprite to the scen... Read more
Crash when denying the webcam to stream
- Make sure that you have a webcam on your system- Open attached project and launch "test" scene- Hit Play- Click "Deny"- Hit Play t... Read more
Asset import did not unload metadata path error when switching a sprite ...
Steps to reproduce : - import the texture attached- set it to Sprite and Manual and apply- open the Sprite Editor- select Automation... Read more
Prefab is distorted after unchecking Optimize Game Objects
Steps to reproduce : - import the project attached- search for the model ThryleBone- select it and in the Inspector check Optimize G... Read more
Web cam texture is broken when running the project in Incognito mode
To reproduce:- Open attached project and launch "test" scene- Make sure that Chrome is your default browser and that you have an Inc... Read more
Dereferencing NULL PPtr! error on Undo
- Drag and Drop the main camera from a scene into the Project Browser to turn it into a prefab- Create a new RenderTexture and assig... Read more
[OSX] Shaders that don't use vertex position at all, fail to render on Mac
When a vertex shader is not using the vertex position at all, then some platforms (e.g. OpenGL on Mac) fail to render the object at ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used