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[Mac] CMD-Q (Quit) doesn't work for launch window.
CMD-Q (Quit) doesn't work for Mac launch window. Read more
Collab service window: "Show All On Dashboard" leads to list of projects...
Steps to Reproduce:1. Launch the editor against the staging environment.2. In the services window enable Collab.3. Add a bunch of as... Read more
[AudioSource] Min distance can exceed max when set through script
Min distance can exceed max distance when set through the script in 3D sound settings of Audio Source. Steps to Reproduce:- Create a... Read more
Cursor not locked within game window bounds when using CursorLockMode.Co...
How to reproduce:1. Open "ConfinedMouseRepro" project2. Build for standalone (make sure that "Default" scene is included)3. Run buil... Read more
[Deployment Management] Changing Gamma color space to linear throws "Ass...
Changing Gamma color space to linear throws "Assertion Failed" Exception Steps To Reproduce:- Go to Edit->Project Setting->Pla... Read more
Asset bundle with AudioMixer, AudioMixerGroup or AudioMixerSnapshot asse...
Steps to reproduce:1. Download case_976768-simple-repro.zip2. Open the project in Unity3. Switch platform to UWP, .NET scripting bac... Read more
[Android] Application built in batchmode generates OPENGL NATIVE PLUG-IN...
To reproduce: 1. Download attached "VideoAssert.zip" project.2. Go to project location on your machine and delete "Library" folder.3... Read more
Static batching requires hundreds of draw calls when in Portrait mode
How to reproduce:1. Open attached project2. Enter playmode and open the profiler3. Inspect Draw Calls in profilers 'Rendering' tab4.... Read more
Resetting clips in timeline sets all values to 0
To reproduce:1. Open timeline2. Add Animation or Audio clip to timeline3. Click on clip4. Right-click on Animation/Audio clip Icon i... Read more
Kinematic rigidbody collisions are not updated when it is instantiated a...
Steps to reproduce:1. Open user's attached project2. Open scene "Runtime (Bug)" scene3. Play the scene Expected result: Falling gree... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes