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Changing anti aliasing during the runtime works incorrectly
The GUI Text fades or completely disappears after the anti aliasing is changed during the runtime. Tested devices:Samsung Galaxy S I... Read more
Cannot move game objects to top of Hierarchy
Steps to reproduce : - create a new project- create a few gameobjects ( a cube, a sphere, a plane, a cylinder )- try to move the bot... Read more
Particle systems created from script are rendered incorrectly in standal...
Create a script that calls gameObject.AddComponent<ParticleSystem>() and attach it to a game object in a scene. Build and run ... Read more
Changing OffMeshLink.startTransform.Position causes strange agent's beha...
Agent loses path and goes to the corner of the NavMesh closer to the destination while correct path to the destination is possible. Read more
On scene load the material tiling values appear to be set to 0
Occasionally on scene load the material tiling values appear to be set to 0. Tested device:Samsung Galaxy S3 (GT-I9300) with Android... Read more
Win Store App camera decoding problems on Tegra device
Camera doesn't show proper view with bigger than 1280:720 resolution.More details about bug are in user's description; Repro steps:1... Read more
OS X builds with either the x86_64 or Universal option do not have the a...
To reproduce:1. Open project OSXIcons2. Change Architecture to x86_64 or Universal3. Build to standalone The produced app does not h... Read more
crash on playing scene with AudioClip.Create example repeatedly
-e: see title, works fine in windows editor, crashes on osx (tested 10.8.4) -repro:--open attached project or make a new one using h... Read more
Cannot raise the values while scrolling in Sprite Editor
Steps to reproduce : - import the project attached- select the texture- in the Inspector click on Sprite Editor- go to Slice and sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template