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0
votes
Fixed

[EdgeCollider] 2D circle collider collides incorectly with one-way edge ...

Physics2D

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May 11, 2015

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Version/s: 5.1.0b6

To reproduce:1. Open attached project2. Open the one_way_test scene3. Press play4. Notice that circle falls through edge collider Read more

0
votes
Fixed

[Profile Analyzer] Frame chart always retains same size when zooming in ...

Package: Profile Analyzer

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Apr 07, 2020

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Version/s: 0.6.0-preview.1

How to reproduce:1. Open attached 'ProfileAnalyzer' project2. Open Profile Analyzer found in Window->Analysis->Profile Analyze... Read more

0
votes
Fixed

Profiler marker is named as "Test[...]" and not "Check[...]

Profiling

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Jan 29, 2020

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Version/s: 2017.4, 2020.2

How to reproduce:1. Open the attached "ProfilerBug.zip" project2. Open the "SampleScene" Scene3. Enter Playmode -> Pause the Play... Read more

0
votes
Won't Fix

WebGL artifacts on Unistorm demo scene

WebGL

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Nov 25, 2016

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Version/s: 5.5.0f3

WebGL artifacts on Unistorm demo scene 1. What happenedWhile playing one of demo scenes from UniStorm A$ package in WebGL, terrain b... Read more

0
votes
By Design

You can not change a GO's name in the Hierarchy using F2 when there is a...

Scene Hierarchy

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Aug 28, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "NameChangeDeselect.zip" Project2. Click on "dfdfregr" GameObject3.... Read more

0
votes
Fixed

PolygonCollider2D.points shows "Assertion failed on expression: 'm_data ...

Physics2D

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Jun 21, 2017

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Version/s: 5.6.2f1

To reproduce: 1. Open the project, attached by the user (PolygonCollider2DSetPointsAssert.zip)2. Open the "Scene01" scene3. Enter Pl... Read more

2
votes
Fixed

[2019.2] UI elements are not rendered in displays that are not 'Display ...

uGUI

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Aug 02, 2019

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Version/s: 2019.2.0a8, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open attached 'project-1173805.zip' project2. In Game window select 'Display 2' Expected result: UI elements are... Read more

0
votes
Fixed

SpeedTree shaders give warnings about pow(f, e) after being compiled

Graphics - General

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May 04, 2020

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Version/s:

1. Open Universal Render Pipeline renderpipeline template2. Find a speedtree shader3. Click compile and show code This reproduces fo... Read more

0
votes
Fixed

[2D] Copying a rig from a Character Sprite to a SpriteSheet Sprite, the ...

Package: 2D Animation

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Mar 26, 2020

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Version/s: 4.2.0

When copying a rig from a Character Sprite to a SpriteSheet Sprite (a rigged Sprite in PSDImporter to a Normal PNG), the order of bo... Read more

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