Search Issue Tracker
Objects that should be occluded are still rendered
- Open the OC_test in the attached project- Make sure you have the Occlusion Culling window open and set to Visualization- In the Sc... Read more
Shadows appear/dissapear in odd ways when Occlusion Culling is baked
- Bake OC for the Bootcamp project using the default parameters- Walk around in the forest and notice flickering shadows (see attach... Read more
The RenderTexture does not work on iOS and Android
- Open the project with Unity 4.1.5f1- Open the scene test- Click play- See that the gui texture on the top left of the Game window ... Read more
Agents don’t move or move very slowly if dynamic curving obstacle is pre...
To reproduce:1. Open project 4.3_AI_ET2. Run scene Dynamic obstacles3. Agents won't move or will do it very slowly, because of recal... Read more
Recalculating path while agent is on OffMeshLink makes HasPath=false unt...
To reproduce:1. Open project ET_32. Run scene 1113. Check console4. Has path will be reported false on second link until it finishes... Read more
Right-clicking on tab, selecting 'Add Tab' - only subset of windows to c...
When you right-click on on a tab, you can choose 'Add Tab' to add new windows. But the choice of windows you can select is limited a... Read more
Sorting problem: when renaming file to "1111111111111" - it moves to the...
1) What happenedSorting problem: when renaming file to "1111111111111" - it moves to the end of list 2) How can we reproduce it usin... Read more
Try to search in Project view string "!@#$%^&**()+=-/.,"'|" does nothing
Try to search in Project view string "!(at)#$%^&**() =-/.,"'|" does nothing 1 Create new project2 Go to Project view3 Search for... Read more
When search for label you can add characters before l:*
When search for label you can add characters before l:* 1 Create new project and go to Project view2 Create script and give it label... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used