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0
votes
Fixed

2D collision filtering is broken

2D

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Sep 19, 2013

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Version/s: 4.3.0b3

2D collision filtering is broken.Regression - not present in 4.3.0b2 and 4.3.0b1Reproduced only on 4.3.0b32) How can we reproduce it... Read more

0
votes
Duplicate

Using camera.current sometimes crashes Unity

Camera

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Sep 19, 2013

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Version/s: 4.2.1f4

To reproduce:1. Open FirstProject2. Open MyScene3. Enter play mode a few times. Unity should crash. If it does not crash, try closin... Read more

0
votes
By Design

PolygonCollider2D colliders are incorrectly generated from sprites with ...

2D

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Sep 20, 2013

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Version/s: 4.3.0b3

PolygonCollider2D colliders are incorrectly generated from sprites with 90 degree corners. 2) How can we reproduce it using the exam... Read more

0
votes
By Design

PolygonCollider2D does not update itself when the sprite is changed

2D

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Sep 20, 2013

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Version/s: 4.3.0b3

PolygonCollider2D does not automatically update itself in animations. Simple workaround is to have DetectHoles enabled and disabled ... Read more

0
votes
Fixed

The "Shapes" number in the Collider Info in a PolygonCollider2D componen...

2D

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Sep 20, 2013

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Version/s: 4.3.0b3

Steps to reproduce : - import the project attached- open the test scene- click on the game objects and expand the Collider info in t... Read more

0
votes
Fixed
0
votes
Fixed

Image Effects: crash in later fx if an effect does camera.Render inside

Camera

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Sep 20, 2013

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Version/s: 4.3.0b3

If an image effect does camera.Render() inside of OnRenderImage call, then that makes the next image effect crash. Regression in 4.2.0. Read more

0
votes
Fixed

Spriteframes eat each other when trying to move them in the animator

Animation Window

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Sep 20, 2013

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Version/s: 4.3.0b3

In the Animation Window, try to move sprites in keyframes by moving them to another frame. When sprite that you drag goes over anoth... Read more

0
votes
Fixed

OS X Lion-style fullscreen mode spits out OpenGL errors during transition

Window management

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Sep 20, 2013

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Version/s:

When MacFullscreenMode is set to FullscreenWindowWithMenuBarAndDock and one enters fullscreen in standalone there's a bunch of "inva... Read more

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