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Changing InteractableStates while Deactivating EventSystem causes NullRe...
To reproduce the issue follow the steps:1. Launch the attached project called 'Selectable'2. Open the "Sample" scene3. Run the scene... Read more
World space canvas are visible in the material inspector
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. In project tab, select "New Material" and notice that canvas are... Read more
UI stretched and cut off on smaller displays
To reproduce:1. Open attached project2. In the menu choose Build > BuildRenderTexSceneOnly3. Run build on dual monitor setup with... Read more
[UI] Word Space UI is not rendered in Cardboard project VR mode
Steps to reproduce: 1. Open attached project2. Open 'Fenix' scene3. Make sure VR mode is enabled on 'CardboardMain' game object (sho... Read more
[ParticlePlayground] Crash in GenerateParticleGeometry<0,0,0,1> when ope...
Opening scene with Particle Playground particles crashes Unity. 1. Open TestSceneCrash from attached project.2. Unity crashes. Notes... Read more
[OculusCV1] Reflection of sky on water doesn't work as expected
To reproduce:1.Open attached project.2.Open and play "Rift Water Sky Reflection Problem" scene located in assets.3.Try slowly lookin... Read more
[ComputeShader] Compute Shader mesh generating artifacts when with NVIDI...
To reproduce the issue:1. Open the "Unity Project" Project user have attached2. Open "Test" scene3. Run scene4. Victim GameObject sh... Read more
[WebGL] [Windows] Audio files are converted to stereo after they are bui...
Currently, when building WebGL, the audio files produced by Windows encoder will become stereo after a build, no matter if input fil... Read more
[Camera][VR]When near clipping plane is set to "0.01" camera does not re...
Steps to reproduce:1. Open attached project.2. Open scene named "main".3. Press play button in the Editor.4. Select game object "Mai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU