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Using Camera.current causes unity to crash
To reproduce:1. Open project Scorched2. Open scene scorched3. Enter play mode - an error appears (NullReferenceException).4. Enter/L... Read more
GUI.Toolbar doesn't work inside PropertyDrawers
To reproduce:1. Open project "workbench-4.3"2. Open scene "layoutbug"3. Select GameObject4. Expand "Test Dictionary". Notice how to ... Read more
Rigidbody2D interpolation does not take effect unless explicitly set eit...
Steps to reproduce : - import the project attached- open the scene and press play- press the left and right keys and notice that onl... Read more
App crashes if back button is pressed while it is being resumed on WP8
Steps to reproduce:1. Build and run any project with VS debugger attached2. Once app is loaded, press windows button3. Start pressin... Read more
Object passes trough the 2D Collider
Steps to reproduce : - import the project attached- open the scene- press play and notice the object passing trough the collider Exp... Read more
Object gets stuck when using 2D Collider
Steps to reproduce : - import the project attached- open the scene- press play and notice the object gets stuck on the platform Dupl... Read more
WebPlayer Java applet not timestamped
We are signing the Java applet for installing WebPlayer, but as it's not timestamped, users will get a warning if certificate is exp... Read more
Inconsistent platform handling of relative shader include paths
When .cginc files include other .cginc files with relative paths, then in some cases that might not quite work. Read more
Public field surrounded with #ifdef UNITY_EDITOR causes app to crash
Steps to reproduce:1. Create a new project2. Add a new script which has a public field surrounded with a "#if UNITY_EDITOR" pre-proc... Read more
Animation broke after reimporting fbx after additional animation frames ...
Steps to reproduce : - import the project attached- find the model Prop_Turret- in the animation tab notice that the first animation... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component