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[WSA] TouchScreenKeyboard.wasCanceled is always false
On WSA platform keyboard wasCanceled flag is always false. TouchScreenKeyboard.wasCanceled is not supported on WSA by design. Docume... Read more
[OSX] Sometimes Editor crashes when dragging tabs during asset import
Steps to repro: 1. Open Unity on OSX;2. Create new project;3. Open Asset Store (Window -> Asset Store);4. Select any relatively b... Read more
[Android] Simultaneous touch event with EventTrigger doesn't get two tou...
In some android devices (Samsung Galaxy S6 egde+), simultaneous multi-"EventTriggerType.PointerDown" are handled in different frames... Read more
Compiler fails with an error when a dynamic type item is added to a List...
How to reproduce: 1. Open attached project- Note that there is a compilation error in the console:error CS0518: The predefined type ... Read more
[UI][2D] OnPointerDown is being called in incorrect game object when Z d...
Reproduction steps:1) Open user's attached project2) Open "LevelScene" scene3) Play scene4) Click on donuts and watch console's mess... Read more
[Standalone / Editor] SystemInfo.deviceModel returns processor type inst...
SystemInfo.deviceModel returns processor type instead of a model Reproduction steps:1. Build the attached project to both WSA and St... Read more
Coroutines generate garbage in MoveNext
Coroutine::MoveNext causes the return value (a bool) to be boxed, which causes an allocation. Reproduction Steps:1. Run the attached... Read more
The Help option under My Account on Unity's home screen points to the wr...
The Help option in the My account menu on the Home Screen opens Unity's Manual page. I would expect a page that has smth to do with ... Read more
[Shuriken] Saved by batching of multiple particle systems is not indicated
Steps to reproduce: 1. Download and import attached project. (ParticlesDynamicBatchingStrip.zip)2. Open scene: Scene10_Test3. Press ... Read more
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