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[Renderer] Mesh Particle Pivot offset adjustment based on particle size ...
Looks like we were using size*size before, and now it is just size.(i.e. to make the particles appear in the same position, a size o... Read more
[OSX] Editor fails to recognize installed Il2cpp support
-e: it shows an error saying Il2cpp is missing despite it being installed -repro:--install Editor with OSX Standalone Il2CPP support... Read more
[UI] Selecting gizmos doesn't work in Scene View
Steps for reproduction:1) Download the project below or create a new project2) In Scene View, try to select lights or camera3) Obser... Read more
A texture's pixels are being changed after Texture2D.Apply() is called
Steps to reproduce:1. Open QA's attached project2. Open "SceneTest"3. Enter playmode and press Z Expected result: Texture's color do... Read more
Unity Editor does not recognize assets if an importer warning has been e...
How to reproduce:1. Open Unity2. Load tester-submitted project(ShaderLineEndings.zip)3. Inspect shaders. Some will be ok, others cou... Read more
Inspector Debug mode allows ScriptableObject script to be changed to an ...
How to reproduce:1. Open Unity2. Load tester-submitted project3. Create a new 'Scriptable Object Script' using context menu4. Set in... Read more
Stereo Rendering setting is reset to Multipass when navigating from iOS ...
To reproduce:1. Launch Editor with iOS and Windows runtime support installed;2. Navigate to Player Settings > XR Settings for Win... Read more
Crash on android device with specific script on IL2CPP build
Steps to reproduce:1. Open attached project from OC link2. Build with IL2CPP for android and run on device3. Press button to instant... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes