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"LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal can only be call...
Steps to reproduce:1. Open the attached “IN-93811_My project (1)”2. Open the “SampleScene”3. In the Hierarchy Window, open “GameObje... Read more
Safe Area incorrect on iPads with virtual home button running iOS 14
How to reproduce:1. Download and open the attached "NativeSafeArea" project2. Deploy the Xcode project to iPad with a virtual home b... Read more
OnValidate is called twice when duplicating Prefab instances in the scene
How to reproduce:1. Open the attached project (case_1373124.zip)2. Open the scene Scenes/SampleScene3. Go to the Console and click "... Read more
[GameView] VSync gets disabled in Game View after Maximize on Play is di...
Steps to reproduce:1. Create a new project2. Enable "Maximize On Play" in the Game View3. Enable Stats in the Game View4. Enable VSy... Read more
ProceduralMaterial.isCachedDataAvailable returns true, but material is l...
"Do nothing and Cache" option should generate the material and cache the data, then that data can be reloaded. This does not work. S... Read more
UI Elements' layering breaks when there is a Transparent object in betwe...
How to reproduce:1. Open the attached 'UILayeringBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. In... Read more
Some "Dragon Crashers" Materials can't be previewed and don't have an icon
How to reproduce: Import the "Dragon Crashers" sample into Unity In the project window navigate to Assets -> Art -> Ul -> B... Read more
[HDRP] RTAS debug mode throws render graph errors in console
Steps to reproduce: Open attached project Ensure that ray traced shadows are enabled in the sun (dir light) Go to Window > Analys... Read more
[Input System] Rebind override doesn't work when using two identical con...
Reproduction steps:1. Connect two identical controllers to PC (tested with DualShock 4 controllers connected via USB)2. Open the "Sa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject