Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
9.0.0, 8.1.0
Issue ID
1243998
Regression
Yes
[HDRP] Planer Reflection preview window flickers on hovering the mouse when Clear Mode is set to None in Capture settings
Planer Reflection preview window flickers on hovering when Clear Mode is set to none in Capture settings.
Steps to repro:
1. Create a new HDRP Project.
2. Hierarchy > Right Click > Light > Planer Reflection Probe.
3. Capture Settings > Clear Mode > Set to None.
4. Hover the mouse on Planer Reflection preview window in the scene view.
Actual Result:
Planer Reflection preview window flickers on hovering the mouse.
Expected Result:
Planer Reflection preview window should not flicker on hovering the mouse.
Reproducible in:
2020.2.0a10 with Package Version 9.0.0, 8.1.0.
Working Fine in:
2020.2.0a9, 2020.1.0b8 with Package Version: 9.0.0, 8.1.0.
Environment:
Occurring only on Window 10.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note:
This is expected.
The reason is that when not in playmode the views are rendered alternatively whenever the window is active + HDRP renders planar reflections on top of the main render targets to save on memory.
If the planar reflection is not cleared the "garbage" that is not cleared will change every frame, hence the flickering. If you have only the scene view active (one scene view to be precise) or if you are in playmode this won't happen.