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0
votes
Fixed
0
votes
Fixed

Assets are not reindexed if their meta file changes

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Aug 19, 2025

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Version/s: 6000.3.0a1

Change the meta data of an asset See that no Search Indexing task are run. We should compute a hash value of the asset including its... Read more

0
votes
Won't Fix

[UI Builder] A lot of garbage is being collected when UI Builder inspect...

Package: UI Builder

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Mar 27, 2020

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Version/s: 0.10.2-preview

How to reproduce:1. Open attached project "UIBuilderMoveWindowLagSpike.zip"2. In Project window, open "Assets" -> "NewUXMLTemplat... Read more

0
votes
Fixed

VRAM detection wrong when using OpenGL

OpenGL

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Apr 01, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open project "vram"2. Open scene3. Play the scene4. Notice that in the console it says how much VRAM your comp... Read more

6
votes
Fixed

[Regression ADB V1-V2] Focusing the Editor Window causes noticeable Slow...

Asset - Database

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Jul 23, 2019

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Version/s: 2019.3.0a1, 2019.3.0a10

How to reproduce:1. Open the project from Case 11085972. Open the Profiler window and profile the Editor3. Focus another window(Note... Read more

0
votes
Fixed

CustomLighting::SetCustomLighting crashes on the project loading process

Asset and Scene Management

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Jun 18, 2017

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Version/s: 2017.1.0b6

To reproduce: 1. Download attached project "Virtual-SESC.zip" and open in Unity Expected Result: Unity loads and opens projectActual... Read more

2
votes
Won't Fix

Collab Ignore Rules Ignored

Package: Collab Proxy

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Jul 25, 2019

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Version/s: v2.0.0-preview.17

1. What happened After adding rules in the .collabignore file that worked properly with Unity Collaborate v2.0.0-preview.17 in Unity... Read more

0
votes
Fixed

Nothing indicates a missing PixelPerfect Component when using a Cinemach...

Package: Cinemachine

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Sep 04, 2025

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Version/s: 3.1.4

How to reproduce:1. Create a new 2D URP project2. Create a Cinemachine Camera (any camera works) and select it3. Add the “Cinemachin... Read more

0
votes
Fixed

Particles do not collide when particle system is moving

Shuriken

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Feb 09, 2016

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Version/s: 5.5.0a1

1. What happenedFor cases when- PS is static and other objects are moving- particles don't move, but PS is movingThere's no collisio... Read more

0
votes
Fixed

[Progress] Progress always displays the remaining time after doing it once

IMGUI

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Apr 01, 2020

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Version/s:

Using AsyncProgressBarTests project:Progress > Start Async TaskIn the Status bar, the main progress shows the message "Doing stuf... Read more

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