Search Issue Tracker
There is a significant difference in the look between baking a dual ligh...
This is the dual light map:http://grab.by/mDge This is the directional light map:http://grab.by/mDgc Read more
MenuItem shortcuts seem to be stealing input from textboxes
Steps to reproduce : - import the project attached- go to Window > Example Input Window- try to type "2" and notice it doesn't work Read more
Shadows casted by the environment with dual light mapping enabled does n...
See last user's reply and take attached project.1 Open project2 Open the "Dual Lightmapping Bug" scene. The project should be set to... Read more
AudioImporterInspector: Compression slider shows wrong max
Reproduced on 4.2.b1 When you select an AudioClip, Unity displays the AudioImporterInspector. In the AudioImporterInspector, the ini... Read more
Audio clips are counted twice on the detailed memory profiler
Attached project uses a audio clip whose size is 20 MB. The detailed memory profiler shows this memory usage not only at Assets/Audi... Read more
Audio stutters when playing the standalone build
Steps to reproduce : - import the project attached- build the scene for standalone- open the standalone build- on Mac: click on "Win... Read more
Using EditorApplication.SaveScene with path will fail
Steps to reproduce : - import the project attached- go to Window > Test Save Bug- click on "Test Save Bug"- notice the error in t... Read more
The CG shader is being incorrectly compiled for Direct3D 9
Steps to reproduce : - import the project attached on both Windows and OSX- open the Main scene- press play and notice the differenc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing