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Character controller falls through terrain on mobile devices.
1) Start scene "terrain"2) Play in editor, observe no bug.3) Play in Mac OSX, observe no bug.4) Publish to Android, jump off cliff, ... Read more
Version Control window: Incoming Changes are missing their icon
See attached screenshot. I assume the default white icon should be something similar to the red triangle for the Outgoing Changes, o... Read more
Submitting an Outgoing Change immediately moves it in the Incoming Chang...
Create an outgoing changeset in a project on SVN and Submit it. It will appear as an Incoming changeset. (this is with local SVN rep... Read more
Particles in local space don't resume when returned to cameras view
When the camera is moved away from a particle and afterwards returned - The particle has stopped. This happens when particle is set ... Read more
It is hard to set an HTML color tag in a string or GUIContent in the Ins...
1 Open attached project2 Open "GUI Content Test" scene3 Choose "Main Game Object" in Hierarchy4 In Inspector: try changing the value... Read more
Image effect Color Correction LUT documentation says that it should work...
http://docs.unity3d.com/Documentation/Components/script-ColorCorrectionLut.htmlHardware support for Mobile: OpenGL ES 2.0 should be ... Read more
Shuriken spawns cubes instead of Default-Particles
Shuriken spawns cubes instead of Default-Particles. To reproduce:- Open attached project and launch "test" scene- Select the Main Ca... Read more
Right-click on component gives the user options that are not valid
To reproduce:- Open attached project and launch "test" scene- Select the "GameObject" in Hierarchy View- Right-click on the Particle... Read more
Top half of the play button in the animation preview window closes the p...
Steps to reproduce : - import an animated character- preview an animation- move the cursor over the top half of the play button- not... Read more
All about bugs
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Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used