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Description of Rigidbody.AddExplosionForce uses wrong parameter names in...
-e: see title -repro:--open /Documentation/html/en/ScriptReference/Rigidbody.AddExplosionForce.html--NOTICE the description doesn't ... Read more
Android builds takes much longer than iOS
Build to google project or android apk takes much longer than iOS export Read more
Text rendering atlas gets garbled when text is changed via script
To rperoduce:1. Open attached project2. Open scene main. It contains a uGUI text that gets changed via script3. Enter play mode - no... Read more
When building input related scenes to x86_64 architecture the scenes doe...
1. build any of the following scenes from betaproject on standalone for x86_64 on windows:WidgetsMenu 3DLayout groups 2. interact wi... Read more
Orientation view gets distorted on LG-P940 when device is rotated
Orientation gets broken on LG-P940 when device is rotated Read more
[WP8] crash when calling marketplace search with an empty string
To reproduce:1. Open attached project. It is the robotoWP plugin2. Build & run for WP83. Click Marketplace search task4. Without... Read more
crash due to mishandled RenderSurfaceHandles
-e: game crashes with Fatal Content Error-tested so far: win7/chrome -repro:--go to www.gm99.com/pal/--login with details below (chr... Read more
NullReference exception when selecting "No Function" on the On Click event
1. Create a new scene2. Add a canvas and a button to the scene3. Add a new on click event for the button4. Drag the canvas to be the... Read more
Documentation of Capsule Collider has incorrect image
On the CapsuleCollider documentation page http://docs.unity3d.com/Documentation/Components/class-CapsuleCollider.html , the draft sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- m_AuthToken in globalgamemanagers is machine/account-dependent when building a Player
- A RenderTexture with MSAA enabled is not rendered in the Editor when the Graphics API is set to OpenGLES3
- Import Error Code (4) warnings spam in Console when selecting a modified C# script with Auto Refresh disabled and Visual Studio set as External Script Editor
- Part of the Scroll View content is missing when blur filter is applied
- "Non-matching Profiler.EndSample" error is thrown for "SearchImporter.IndexingRequest" when creating a script with Edit Mode Profiler recording enabled