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Fixed in 5.0

Votes

0

Found in

4.5.0f4

Issue ID

608600

Regression

No

Playing the scene in the editor breaks the layout

Editor - Other

-

This issue has no description.

Comments (4)

  1. Fad81b997cb339c1d68d8a9020ce4636?d=mm

    snlehton

    Jun 30, 2014 13:34

    The order breaks if the items are instances of prefabs.

    1. sort instances: A, B, C, D...
    2. Press play
    3. Transforms get in wrong order (B, E, A, C etc)
    4. Press stop
    5. New, wrong order, remains.

    This is in Unity 4.5.1f3

  2. Fad81b997cb339c1d68d8a9020ce4636?d=mm

    snlehton

    Jun 30, 2014 13:34

    The order breaks if the items are instances of prefabs.

    1. sort instances: A, B, C, D...
    2. Press play
    3. Transforms get in wrong order (B, E, A, C etc)
    4. Press stop
    5. New, wrong order, remains.

    This is in Unity 4.5.1f3

  3. 418557f2ce23b3bacecefcd310f615f5?d=mm

    papirosnik

    Jun 03, 2014 09:05

    sorry for my previous comment
    I've just tested this on new test project and all works properly.
    Previous behaviour was detected with NGUI grid (which has its own child sorting mechanism).

  4. 418557f2ce23b3bacecefcd310f615f5?d=mm

    papirosnik

    Jun 03, 2014 08:46

    This http://www.youtube.com/watch?v=bWRFH1i-4FE may be related to this bug....
    I know about AlphaNumericSort : BaseHierarchySort but it doesn't help...
    It seems that game object (instantiated from prefam) in runtime has other transform than that one which it has in editor.
    It can be seen when each child object has different position.

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