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Change default encoding when creating files to UTF-8 with Signature
To reproduce:- Open attached project and launch "TestScene"- Hit Play- Observe the following behaviour: In Hierarchy View, select th... Read more
Terrain Exporting to Beast takes longer than in 3.5.
Terrain Exporting to Beast takes longer then in 3.5. Repro Steps: 1. Launch 4.0.1f2 with attached project2. Bake the terrain with / ... Read more
Conversion errors from JavaScript -> C#
1) The .length property of an array needs to be converted to .Length in C#.2) Even though using explicit typed variables in JS, the ... Read more
Enabling and disabling the setup in the scene changes its length
Steps to reproduce : - open the scene "ConfigurableJointBug"- play the scene- look at the position of link12- enable and disable "pl... Read more
[Win8] Scene and game views will lock up while in 'sleep mode'
Reproduced successfully.Steps to reproduce:1. Open any Unity project on Windows 82. Put machine into sleep3. Turn it on4. Unity stop... Read more
Vague errors when building for flash
1) What happenedWhen building in flash i get these errors that do not specify where the issue is at.Usage of a type or method not su... Read more
Builds are corrupted when a generic variant of a class is defined below ...
Builds are corrupted when a generic variant of a class is defined below it in the same file with the same name. Repro Steps: 1. Laun... Read more
Cubemap not rendered correct when Image Effect is enabled
To reproduce:- Open attached project and launch "TestImageEffects" scene- Select Main Camera- Click the "Render Cubemap" button in I... Read more
Volatile fields cause build corruption
- Create a script with volatile field- Add the script to the scene- Build e.d. Standalone player in the Development mode.- See error... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template