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Light leaks on the edges of lightmap charts
Light leaks on edges of chart borders polygons. Visible on low resolution Lightmaps. Read more
[TEST CASE] Artifacts in lightmaps on simple geometry
Strange light artifacts on pretty simple geometry:1) artifacts on almost flat geometry,2) note that almost identical geometry produc... Read more
(Beast era)Shadow strength of the Light does not affect lightmaps
Shadows strength property on Light does NOT affect lightmaps, but only real-time lighting. Can be very misleading for users and outr... Read more
Sometimes smooth polygons are treated as flat by Beast
Sometimes Beast starts to treat smooth geometry as flat faced. Read more
Padding is applied only to objects not charts
Lightmap padding is applied only to separate objects. Instead padding must be applied for every separate chart. In repro case sphere... Read more
Assets sub directory with chinese characters hangs the editor
1. Create a new project.2. Create a new sub folder with chinese character as its name in assets folder.3. Back to the Unity Editor, ... Read more
WebPlayer stutter / lag on OS X browsers.
WebPlayer stutter / lag on OS X browsers. Repro Steps: 1. Install 4.1b2 webplayer2. Launch attached test build into Chrome3. Observe... Read more
Z-axis reversal issue
I would very much like to hear from Unity officials as to why this issue occurs:http://forum.unity3d.com/threads/164144-FBX-coordina... Read more
Particle system is different in 4.0 then 3.5
Steps to reproduce : - download the attached package- open it in 3.5- drag the prefab into the scene and notice the particle system-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used