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Finalizer is not called after calling GC.Collect() when using Conditiona...
To reproduce:1. Open project attached by the user2. Open "MainScene" scene and enter play mode3. Inspect the console Expected result... Read more
Audio Source graph is not affected by Volume Rolloff changes via scripting
To reproduce:1. Import attached package2. Play Rolloff scene3. Click on one of the toggles in the game view4. Notice that Volume Rol... Read more
[safari] WebGL errors thrown on scene startup
-e: there are two errors being logged running just an empty scene in Safari 11.0.1--there is nothing obviously broken so far though-... Read more
Nvidia Tegra/GeForce ULP shader uniforms not working on Android < 6.0
How to reproduce:1. Open the attached project2. Build and run Test scene on deviceResult: Sound is playing but video is not rendered... Read more
The Editor freezes when loading a scene and using Analytics at the same ...
To reproduce: 1. Open the project, attached by the user (MatchThree.zip)2. Open the "Menu" scene3. Enter Play mode4. Login with the ... Read more
Changing project windows size affects waveform rendering on audio clip a...
To reproduce:1. Import audio clip to project2. Resize project window to smaller size3. Reimport audio clip4. Notice that only part o... Read more
EditorOverhead takes significantly more time after 2017.3.0a5
Steps to reproduce:1. Open user's attached project2. Play the scene3. In profiler, sort methods by "Time ms"4. Observe EditorOverhea... Read more
Scene view becomes gray when changing Mesh after painting Cloth Self-Col...
Scene view becomes gray when changing Mesh in "Skinned Mesh Renderer" after painting Cloth Self-Collision in Play mode, Console will... Read more
UnityEditor.Experimental.AssetImporters loses reference to an object lin...
To reproduce:1. Open project2. Open 'Garbage' scene3. Select Main Camera4. Notice that 'mymagic' asset is assigned to 'Garbage' obje... Read more
Mono compiler crashes while compiling C# script method
Mono compiler very rarely crashes trying to compile AStarPath.Update() method. The crash can occur while pressing starting to play t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes