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Water reflection disappears if occlusion culling is baked in the scene
The water reflection disappears.When walking forward you see how the water reflection disappears and reappears. A very annoying grap... Read more
Consistent warning in Xcode claiming iPhone5 launch image is missing
To reproduce:1. Build and run on iOS2. Warning will be present in Xcode Read more
NavMesh corrupted when StepHeight is bigger tan Height
Repro:- Set in Navigation Window step height bigger than height.- Locate first plane above second plane and move first plane by X-ax... Read more
OSX Player should have a predefined minimum window area
OSX Player window can be downsized to display functional buttons only (no working area - see picture). Workaround is trivial (maximi... Read more
Flash: unity swf re-load fails
In case of load/unload/load the unity swf file, the swf file never gets loaded for the second time. 1. In the attached FlashDevelop ... Read more
Does not build for iOS. Cross compilation job Assembly-CSharp.dll failed.
To reproduce:1. Open project MathMatch2. Build for iOS Read more
Aborting an Asset Store package download doesn't work
- Search something on the Asset Store from the Project Browser- Select a free package from the results- Press Import package- A wind... Read more
Buying Asset Store package from Project Browser doesn't work properly
- Make sure you are logged out from the Asset Store- Make a search in the Project Browser and select results from Asset Store- For a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing