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Disabling shadows in script crashes the application
Using the 'renderer.receiveShadows = false' in script causes the application to crash.This is reproducible only in the release build... Read more
OSX 64 bit build throws GL errors when going fullscreen
To reproduce:1. Open project OSXerrorRepro2. Build and run osx 64 bit standalone (leave it be on the opening window)3. Open OpenGL p... Read more
Error with mesh that has no normals in Unity
If you create a mesh with tangents but no normals, unity will display a message saying "Shader wants normals, but the mesh X doesn't... Read more
Default material properties and default values for new PhysicMaterial do...
Currently, when you create a new PhysicMaterial, friction will be set to a default of 0.4. When you assign no material at all, it us... Read more
Specific BlendShape is very very slow
In the attached scene, we have 2 different meshes with similar-ish vertex count. When we activate many BlendShape on one of them, th... Read more
Strange particle stretching
Strange particle stretching. To Reproduce:1. Play the attached scene you'll see some strange particle stretching.2. Ignore the pink ... Read more
Editor crash when selecting cubemaps
Regression from 4.2RC4. Read more
The player with Mecanim controller loaded by assetbundle can not work we...
The player with Mecanim controller loaded by assetbundle can not work well when changing levels.(1) load the player assetbundle, and... Read more
Occlusion culling incorrectly culls geometry when camera is out of gener...
Steps to reproduce : - import the project attached- open Occlusion Culling tab- open the scene- move the camera in the scene and not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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