Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
Issue ID
554830
Regression
No
Specific BlendShape is very very slow
In the attached scene, we have 2 different meshes with similar-ish vertex count.
When we activate many BlendShape on one of them, the GPU goes crazy!
to repro :
- press play
- select CorrectBlendShapes
- Set Enable40BlendShapes in the inspector
- GPU does not suffer much
- select InCorrectBlendShapes
- Set Enable40BlendShapes in the inspector
- GPU uses 70 ms !
we can't understand why this is happening.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment