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0
votes
Won't Fix

Unity fails to execute javascript in a static function

Mono

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Oct 17, 2012

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Version/s: 4.0.0b12

1) What happenedUnity fails to execute code. 2) How can we reproduce it using the example you attached Open the scene hit run. Test ... Read more

0
votes
Not Reproducible

Invalid Cast Exception when selecting in Scene View

Scene/Game View

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Oct 17, 2012

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Version/s: 4.0.0b12

Repro steps: 1. Create a new scene, create a few cubes inside. Save. Reopen the scene (important).2. Hold down Cmd/Ctrl and try sele... Read more

0
votes
Not Reproducible

Scene asset is set to dirty (shows as changed) without a reason

Assets Management

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Oct 17, 2012

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Version/s: 4.0.0b12

Repro:1. Open Angry Bots project2. Open AngryBots scene in the main assets folder3. Notice - if you try to quit now, you are asked t... Read more

0
votes
Fixed
0
votes
Fixed

On standalone values set in the inspector are always set to the default ...

Mono

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Oct 17, 2012

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Version/s: 4.0.0b11

To reproduce:1. Open project bug2. Run scene "Scene" - 13 true 253. Build and run standalone - 0 false 25 Read more

0
votes
Won't Fix

[Standard Assets] Buoyancy script for Water4 is missing

Standard Assets

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Oct 17, 2012

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Version/s: 4.0.0b7

For the Water3 system we provided a Buoyancy script. For Water4 we didn't. Users are asking about this everywhere on the forums and ... Read more

0
votes
Fixed

Master Server Xcode project is out of date

Assets Management

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Oct 18, 2012

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Version/s: 4.0.0b11

To reproduce:1. Download master server project from http://unity3d.com/master-server/2. Run xcode projectIt should be either updated... Read more

0
votes
Won't Fix

Calling Resources.UnloadUnusedAssets() in Flash sets member variables to...

Flash

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Oct 18, 2012

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Version/s: 4.0.0b11

Run the attached project in Editor and in Flash. The behavior is obvious from the logged messages on the screen. Not a regression! Read more

0
votes
Won't Fix

Flash doesnt support List.Capacity

Flash

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Oct 19, 2012

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Version/s: 4.0.0b12

The runtime test GenericListTester has a comment saying: "List<T>.Capacity is not supported in Flash at the moment, and it is ... Read more