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When navigating from one button to another, both buttons stay highlighted
1. create two buttons and put them side by side2. play scene and click on button3. now use arrow to navigate to other button4. obser... Read more
A character from multiple assetbundles fails to initialize animator
To reproduce:1. Open attached project2. Open scene "AvatarAssemblyTest"3. Enter play mode - wait a bit until a character appears in ... Read more
Shaders with Custom Material editors throw exceptions in SubstanceImport...
To reproduce:1. Create a new project and import the attached assets2. Select the substance parent3. Drag the "NewShader" into the sh... Read more
Crash when reimporting audio files
Steps to reproduce : - import the project attached- navigate to Assets > Frontend >Sounds- select all the audio files- reimpor... Read more
[WP8] Camera.ScreenPointToRay produces different results with enabled an...
To reproduce:1. Open attached project2. Open TouchTest scene3. Include the current scene in the build - build and run4. Press the to... Read more
AssetDatabase.LoadAssetAtPath(path, type) returns null if the asset is h...
Steps to repro:1. Open the project2. Select "Data with hidden sub-asset" in the inspector3. In the context menu (gear wheel) select ... Read more
Geometry usage of a shader is listed as only position until a material i...
Steps to reproduce : - import the project attached- select the Diffuse Shader and notice that the geometry section lists it as only ... Read more
Lens flare ignore layers does not work as intended
To reproduce:1. Open attached project2. Open scene LightSocketTest. It contains a lens flare and a socket mesh collider that should ... Read more
Crash when selecting a canvas element in the Hierarchy
Steps to reproduce : - import the project attached- open the "MainMenu" scene- expand the "MenuController" in the Hierarchy- select ... Read more
Rendering does not look smooth, when resizing Windows standalone player
Rendering does not look smooth, when resizing the windows player - please see attached video for details To reproduce:- Open attache... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS