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[Physics] Physics.ComputePenetration does not return correct value with ...
To reproduce:1. Open project attached by the user2. Open "Test" scene3. Hit play Expected result: Offset of the separated cube shoul... Read more
Prefab instance is shown as disconnected in Hierarchy if it contains a c...
How to reproduce:1. Open users attached project2. Inspect "Prefab", note that it has a "NewBehaviourScript" attached3. Delete the 'N... Read more
Hierarchy loses all of the searched objects and its search box becomes e...
1. Open the attached "SearchBox" project and "1" scene2. Type "A" in Hierarchy search box3. Click on scene view and press Shift+Spac... Read more
Floating Point precision issue of Color Channel after Static Batch
To reproduce: 1. Download attached project "142338-538f1-lightmap.zip" and open in Unity2. Open "lightmap_bug" scene3. Mark the Game... Read more
Vertical scrollbar in a Scroll View doesn't stay in the right position w...
To reproduce: 1. Open the project, attached by the user (asda.zip)2. Open the "scene" scene3. Select the Scroll View in the Hierarch... Read more
Asset duplication of existing asset when using SketchUp models
To reproduce:1) Open attached project2) Delete Assets/Sketchup/Hull Components/Textures/ folder3) Reimport all (easiest to reproduce... Read more
[UI] Aspect Ratio Fitter moves unrelated UI objects in a dynamic sized w...
The issue arises when Aspect Ratio Fitter is used on an object inside a Grid Layout Group item that is located inside dynamically si... Read more
Particle System Emit does not update the direction when the particle sys...
Steps to reproduce:1. Open user attached project2. Play the scene3. Click the left mouse button to shoot a particle4. Rotate the cam... Read more
[Regression]Crash on PhysicsManager::SetColliderTransform while entering...
How to reproduce:1. Open the attached "ReproProject" and "New Scene" (do not delete the project zip file)2. Duplicate a Cube and sav... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked