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Only partial update of Asset Importers
"Imported Object" part of the Asset Importer is updated only partially after Asset reimport. For instance in the attached screenshot... Read more
Camera gizmo incorrect when custom projection/aspect/... is used
CameraEditor assumes camera is "regular" - uses only FOV/near/far/... to display the gizmo. Which does not work once you override th... Read more
Importing package containing AngryBots scene breaks shaders
- Open Angry Bots- Right click the AngryBots scene and export it as a package- Create a new project and import the package Result: a... Read more
When refresh web browser, the socket connection fails.
When refresh web browser, the socket connection is failed.It means that the socket connection succeeds when open sample project in b... Read more
CompareApproximately (s, 0.0F) assert when WindZone is on a 90 degree ro...
To reproduce:- Create a particle system- Add a windzone component to the particle system- Start simulating Read more
Asserts in Animationview when game objects have identical names
This should produce in console:"SyncDrawOrder: m_DrawOrder.Count != m_AnimationCurves.Length 15!=1" Read more
MAC: After returning from sleep unity stopped drawing main window
To reproduce:Try to leave mac for a night in sleep mode Read more
Enter/Exit fullscreen has a flashing black screen effect.
Enter/Exit fullscreen has a flashing black screen effect. Repro Steps: 1. Install 4.0.0a1 WebPlayer full from above link2. Launch Fa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used