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Decals flickering on Radeon cards (Z-fighting?)
Steps to reproduce : - open the rar file attached to this case- go to pix_data folder and start PIX_Test.exe- place the decals on th... Read more
Prefab errors when not all components of quaternion are overridden
Errors in the console when importing the project. Steps to reproduce : - just import the project attached to this- open the scene BY... Read more
Unity 3.5's importer doesn't deal with negative x scale
"type == m_TransformInfo.transformType" error message is written in console windows if script has negative x scale. Read more
Errors in the console when importing Vizio pack from Asset Store
Errors in the console when importing Vizio pack from Asset Store. Steps to reproduce : - open the asset store and search for Vizio p... Read more
Model Importer Preview Orientation different from Scene orientation
Steps to reproduce : - open the scene called "level"- center on the wasp and notice that it looks as it should (looks the same as wh... Read more
GUI.FocusControl doesn't work as expected
GUI.FocusControl won't work. In the attached project, there is a textField in which players will chat by typing. The problem is that... Read more
No way to emit particles from a mesh from each vertex in constant order
Just play it in Editor and watch the particles from the cylinder and the sphere. It is clear to watch cylinder - the particles emitt... Read more
Unity Remote Android page lacking information compared to iOS version.
We supply iOS source code for the remote app and the page about it is located here:http://unity3d.com/support/documentation/Manual/u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig