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Unclear IsBuildTargetSupported(targetPlatform) error message in the cons...
Started to happen since 5.4.0b9.Reproduced on 5.4.0b9 and b10. Editor from 5.4.0b9 has stopped temporary change specified platform i... Read more
Garbage Collection fails to free up necessary memory
How to reproduce: 1. Open attached project2. Build to iOS and run3. In Xcode, switch to the Memory profiler window4. On the device, ... Read more
NullReferenceException while dragging DDS texture on any Unity windows a...
Steps to reproduce: 1. Download and import attached project. (FastTestProject.zip)2. Go to Assets->Art->Environments->VH_De... Read more
[MSE] Merging scenes causes baked GI corruption
Reproduction steps:1) Open users' attached project2) Make sure "Scene1" is loaded3) Play scene.4) Press "Space" button (it has to lo... Read more
OnDrag is blocked by Perspective camera Clipping Planes Far value
Better Repro:- Open case_775756-TestDrag.7z project and its main scene- Both sprites have a OnPointerClick event handler that logs t... Read more
Unity fails to import .blend when Blender 2.77 is installed (Windows Only)
Steps to reproduce: 1. Install Blender 2.77 (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77)2. Open blender and save a... Read more
[Material] Material reflection data isn't cleared when lightmap is cleared
Steps to repro: 1. Open attached project and scene "Scene2".2. Observe reflective cubes3. go to window > Lighting > Clear Bake... Read more
Uninformative "failed to create 2D texture" error when creating RGBAHalf...
Steps to reproduce: 1. Open attached project "778324.zip"2. Open scene "TestScene"3. Run it4. Notice "failed to create 2D texture" w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld