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Errors when changing the Default Sprite DPI
Steps to reproduce : - create a canvas- in the Canvas Scaler change the UI Scale Mode to Constant Physical Size- delete the values i... Read more
[Android][Particles] Particles using mesh render flicker on Samsung Gala...
Reproduction steps:1) Open attached project "TestMeshParticles"2) Build and run scene "MainScene" on an android device--- After abou... Read more
[MSE] Pasting component to game object moves it to another scene
Steps to reproduce: 1. Open attached project2. Open scene "SceneA"3. Drag scene "SceneB" into hierarchy to enable MSE4. In SceneB, s... Read more
SyncListStruct<T> throws NullReferenceException if is declared without c...
Steps to reproduce: 1. Open attached project "772633.zip"2. Open scene "Assets/synclist/synclist.unity"3. Run scene4. Start as host5... Read more
Some parameters are linked in NetworkAnimator when AnimatorController co...
How to reproduce:1. Open the attached project2. Select TestObject from Assets folder3. On the Network Animator component tick the bo... Read more
Reimport all operation crashes Unity
Reproduced only once. 1. Open attached project2. Reimport All==>Unity crashes Read more
Crash when importing 3D model
Steps to reproduce: 1. Open attached project "772740.zip"2. Reimport .dae file found in project tabUnity crashes Reproduced with:5.1... Read more
[HLSLcc] Incorrect rendering with gles3 shader on Android from Unity 5.3.x
Shader Properties seem to be handled incorrectly, when Unity compiles a shader for gles3 on Android. Read more
Particles.Simulate() simulates randomly in playmode
How to reproduce:1. Open the attached project2. Open and Play MyScene scene3. Hit play and observer how the particle plays4. Now kee... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used