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0
votes
Fixed

Errors when changing the Default Sprite DPI

UI

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Feb 19, 2016

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Version/s: 5.4.0b7

Steps to reproduce : - create a canvas- in the Canvas Scaler change the UI Scale Mode to Constant Physical Size- delete the values i... Read more

0
votes
Fixed

[Android][Particles] Particles using mesh render flicker on Samsung Gala...

Android

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Feb 18, 2016

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Version/s: 5.3.1p3

Reproduction steps:1) Open attached project "TestMeshParticles"2) Build and run scene "MainScene" on an android device--- After abou... Read more

0
votes
Not Reproducible

[MSE] Pasting component to game object moves it to another scene

-

Feb 20, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Open attached project2. Open scene "SceneA"3. Drag scene "SceneB" into hierarchy to enable MSE4. In SceneB, s... Read more

2
votes
Fixed

SyncListStruct<T> throws NullReferenceException if is declared without c...

Networking

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Feb 20, 2016

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Version/s: 5.3.2p4

Steps to reproduce: 1. Open attached project "772633.zip"2. Open scene "Assets/synclist/synclist.unity"3. Run scene4. Start as host5... Read more

0
votes
Fixed

Some parameters are linked in NetworkAnimator when AnimatorController co...

Networking

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Feb 21, 2016

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Version/s: 5.3.2p4

How to reproduce:1. Open the attached project2. Select TestObject from Assets folder3. On the Network Animator component tick the bo... Read more

0
votes
Fixed

5.4.director crash

Global Illumination

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Feb 19, 2016

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Version/s: 5.4.0b7

Read more

0
votes
Not Reproducible

Reimport all operation crashes Unity

Scripting

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Feb 22, 2016

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Version/s: 5.3.3f1

Reproduced only once. 1. Open attached project2. Reimport All==&gt;Unity crashes Read more

2
votes
Not Reproducible

Crash when importing 3D model

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Feb 21, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "772740.zip"2. Reimport .dae file found in project tabUnity crashes Reproduced with:5.1... Read more

0
votes
Fixed

[HLSLcc] Incorrect rendering with gles3 shader on Android from Unity 5.3.x

Android

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Feb 03, 2016

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Version/s: 5.3.2p1

Shader Properties seem to be handled incorrectly, when Unity compiles a shader for gles3 on Android. Read more

0
votes
Fixed

Particles.Simulate() simulates randomly in playmode

Shuriken

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Feb 20, 2016

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Version/s: 5.3.1p4

How to reproduce:1. Open the attached project2. Open and Play MyScene scene3. Hit play and observer how the particle plays4. Now kee... Read more

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