Search Issue Tracker
TextRenderingPrivate::TextMesh::ApplyToMesh crashes on Scene load
To reproduce: 1. Download attached project "JAMES.zip" and open in Unity2. Open "Main" scene Expected Result: Unity Editor successfu... Read more
PreferenceItem attribute does not create a section in the Preferences wi...
How to reproduce:1. Open the attached "Test" project and "Scene"2. Observe "PrefTest" script, note that two PrefrenceItem attributes... Read more
Calling Type.GetType in a DLL gets different results between backends
To reproduce:1) Open attached project and scene2) Set the .NET backend to 4.63) Play the scene4) Notice that the assembly is loaded5... Read more
AnimationClip.SetCurve fails to change UI Image color via script
To reproduce:1. Open project2. Play 'Main' scene Expected: Image color will change together with circle colorActual: Only circle col... Read more
[Shaders] #pragma target 3.5 is not supported on OpenGL3.3
To reproduce:1. Open attached project2. Open ShaderTargetLevel Expected vs Actual: Shader should work properly if pragma target is s... Read more
Unity Editor crashes when creating 3D objects when Game View is visible ...
Steps to reproduce: 1. Create new Unity project on MacBook Pro 13-inch, Early 20152. Make sure that:> Game View is visible> De... Read more
Scale of the object increases when it is parented and unparented repeatedly
To reproduce: 1. Open the project, attached by the tester (scaleBug.zip)2. Open the "testScene" scene3. Select the Cube2 game object... Read more
Focus lost after writing one letter when trying to edit an object's name...
To reproduce:1. Open attached Unity project "Test2017_2.zip"2. Open "HierarchyBroken" scene3. Try to rename any object in the Hierar... Read more
[Test Runner] When "MissingMethodException" is thrown while running Play...
Reproduction steps: 1. Open "MinimalRepro" project2. "Window" -> "Test Runner" -> "PlayMode" -> "Run All"3. See that there ... Read more
PSD containing pixels of varying transparency but none fully transparent...
Warning: this was not reproduced on 2018.1.0a1, but I wanted to let the development team know about it in case it's something import... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes