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Double-clicking exceptions from within external assemblies not handled p...
Scenario:A method defined inside an external assembly throws an exception or does a Debug.Log.The user double-clicks the message in ... Read more
Unity installer doesn't check for free space on disk
It looks like Unity installer doesn't check if there is enough free space on disk. I just got an error when installing Unity - it fa... Read more
AssetPostprocessor - OnPostprocessModel doesn't allow postprocessing of ...
It looks like OnPostprocessModel is called before @ animation are added to the model, which means you can't postprocess these animat... Read more
Mono compiler ICEs while attempting to compile the attached script
Mono compiler ICEs while attempting to compile the attached script. Reproducible simply by adding the script to the assets directory... Read more
Draw calls not being reclaimed from deactivated objects
Shouldn't the draw calls with de-activated Water3 be the same as not having Water3 at all? To test this... - Open the scene and add ... Read more
Game view is being rendered on the water in the scene view.
Game view is being rendered on the water in the scene view. Please view attached screenshots. Repro Steps: 1) Launch unity with Boot... Read more
useGUILayout = false spams console
useGUILayout = false spams console. If a project uses GUILayout with MonoBehaviour.useGUILayout set to false, the console is spammed... Read more
Unity crashes when calling DestroyImmediate(this) in Editor script
- Create an editor script (e.g. inspector window for a component) which calls DestroyImmediate(this)- Add this component to a game o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand