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Particle System doesn't display particles correctly when the "Grid" opti...
How to reproduce:1. Open the attached “particle bug.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mod... Read more
Texture3D:GetPixels32 doesn't account for padding
Steps to reproduce: The following sequence of commands cannot be used to copy a 3D texture's pixel data from one 3D texture to anoth... Read more
volumeScale of AudioSource.PlayOneShot is not clamped to 1 when volumeSc...
How to reproduce:1. Open the attached project "playoneshotvolumescale.zip"2. Enter Play Mode Expected results: volumeScale of AudioS... Read more
”EditorUtility.OpenFilePanelWithFilters” function does not work when usi...
How to reproduce:1. Download a file with tar.gz type2. Open the attached “filter.zip” project3. Go to Menu > OpenTarball > Ope... Read more
[Android] [Vulkan] Shaders are rendered differently in the Player than i...
How to reproduce:1. Open the “IN_65554” project2. In the Build Settings “Run Device“ dropdown, select the desired device3. Press Bui... Read more
Meta data warnings are thrown when creating mobile and URP templates
Steps to reproduce: Create and open a template project: 3D Mobile, 2D Mobile or 2D (URP) Expected results: No warnings or errors are... Read more
Particle System indexing is non-sequential when using Ribbon mode with o...
How to reproduce:1. Open the “IN-67477_repro“ project2. Open the “SampleScene“3. Select the “ParticleSystemTest“ GameObject4. In the... Read more
AssetRef can't be assigned to Scriptable Objects when the Scriptable Obj...
How to reproduce:1. Open the attached project "Property Drawer.zip"2. Select Assets/TestSO.asset3. Set "My Asset Ref" to None4. Assi... Read more
[Quest][Reflection Probes] Reflections change shape and performance is i...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Make sure Oculus X... Read more
Glyphs of characters are displayed incorrectly when using Unicode IVS
How to reproduce:1. Open the user’s attached “TestTextMeshPro.zip” project2. Observe the text in the Game window Expected result: No... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled