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Votes

0

Found in

2021.3.35f1

2022.3.19f1

2023.2.10f1

2023.3.0b7

Issue ID

UUM-63464

Regression

Yes

Particle System doesn't display particles correctly when the "Grid" option of the "Texture Sheet Animation" module is selected

-

How to reproduce:
1. Open the attached “particle bug.zip“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter Play Mode
4. Observe the “A“ and “B“ GameObject

Expected result: Particle System on the “A“ GameObject spawns particles that cycle through sprites that look like 1, 2, 3, and the Particle System on the “B“ GameObject spawns particles that look like butterflies
Actual result: Particle System on the “A“ GameObject cycles through particles with sprites that look like 1, 2 and the Particle System on the “B“ GameObject spawns invisible particles

Reproducible with: 2021.3.15f1, 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6
Not reproducible with: 2021.3.14f1

Reproducible on: macOS 14.2.1 Sonoma (Intel)
Not reproducible on: No other environment tested

Note: Also reproducible in Player

  1. Resolution Note:

    Hi, this seems to me like a deliberate change based on a prior bugfix.
    Looking at the "frame over time" values in the repro, I am seeing the results that I think are correct.

    I am sorry that this has resulted in a change in behaviour, but it was intended to provide more correct results. This project depended on broken behaviour.

    Specifically, the numbers system has a frame over time of 0.0 - 1.5.
    0-0.999 will use the first frame (digit 1)
    1-1.999 will use the second frame (digit 2)
    digit 3 and the glowing dot are never seen. to see digit 3, frame over time would need to reach the 2-2.999 range, and for the white dot, 3-3.999 range.

    for the butterfly effect, frame over time is a constant of 3.4. this is the 4th frame (3-3.999 range) which on the texture is a solid color, which ends up being invisible due to the shader/blend mode.

    i hope this helps clarify the situation!

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