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[IL2CPP] Calling .GetHashCode on instances of empty structs does not ret...
Reproduction steps:1. Open the attached project "My project.zip"2. Make sure the Scripting Backend is set to IL2CPP3. Build and run ... Read more
[WebGL] "InvalidOperationException: Emscripten SDK for this platform is ...
Steps to reproduce:1. Create a new 3D project2. Switch platform to WebGL3. Click Build in Build Settings Expected result: Build succ... Read more
Incorrect rendering when Intermediate Texture is set to "Auto"
Reproduction steps:1. Open the user's attached project "BugReport.zip"2. Observe the Game view Expected result: The Game view has a ... Read more
[HDRP APV] Dilation generates weird results (red, and green patches)
I have tested trunk and apv staging branches. In both dilation produces red and green patches, I checked surrounding light probes bu... Read more
Array property names are not shown for script components in Inspector an...
Steps to reproduce:1. Open attached arrays.zip project2. Open SampleScene scene3. Select GameObject in Hierarchy4. Observe how New B... Read more
Physically Based Sky multiple scattering contribution doesn't correctly ...
How to reproduce:1. Open the attached project "PBSKYREPRO.zip"2. Open the "New Scene" Scene3. Change the Camera's viewing angle to f... Read more
Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and ...
How to reproduce:1. Open the attached "ReproFindMSB.zip" project2. Open Window -> General -> Test Runner3. Click "Run All" Exp... Read more
CPU Total Allocated Memory is 250MB higher while baking with the Progres...
Steps to reproduce: 1. Open the attached reproduction project2. Run the test "MemoryProfileTest" through the TestRunner (Window>G... Read more
[CPULM[ The CPU Lightmapper takes longer to complete a bake
Steps to reproduce:1. Clone the Bake Performance repro project linked below2. Run the CPU Lightmapper Bake Peformance tests3. Notice... Read more
Dynamic object flickers when sampling lightprobes
Steps to reproduce1. Open the attached reproduction project2. Open the scene under Assets/First.unity3. Observe the scene. There is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project