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[UI Builder] Exception thrown when adding an empty selector
Steps to reproduce: 1. Open UI Builder. Add a style sheet to the document. 2. Type in the "Add new selector field", clear the field ... Read more
The "run last build" should apply to the last build using the build prof...
Affected platforms: consoles The build profile should contain the final build folder (currently it's global). So the "run last build... Read more
WaitForEndOfFrame calls multiple times a frame when multiple Game View W...
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure only one Game View Window is docked3. Enter Play Mode4. In G... Read more
[Addressables] Creating new groups will break the Editor and the rest of...
https://fogbugz.unity3d.com/f/cases/1104216/ Read more
SqueezeNet - bad matching class
Reproduction steps:1. Download and open this project: https://github.com/mantasp/Barracuda-SqueezeNetTest2. Make sure you have Barra... Read more
Preview transport controls of the audio random container don't update on...
Steps to reproduce: Set up an ARC so that you can preview it Dock the ARC window next to another tab Preview the ARC by pressing the... Read more
trying to delete the last composite of a composite binding throws except...
Steps to reproduce: 1. create new action map 2. add new action 3. add a composite binding to the action 4. expand the composite bind... Read more
Unity crashes on WalkTypeTreeInternal when a ManagedReferences BoxedValu...
Reproduction steps:1. Open the attached project “ReproProject”2. In the Project Window, Select ‘'Assets/NewScript.asset” file3. In t... Read more
"Assembly with name 'Unity.InternalAPIEditorBridge.005' already exists" ...
Steps to reproduce: 1) In an empty Unity project, edit the Packages/manifest.json file and set its contents to the following: {"depe... Read more
Scene view bounces when zooming out using a trackpad
How to reproduce:1. Create a new project2. In the Scene window, zoom using a trackpad3. Observe the result Expected result: View doe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject