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Add Component menu is very slow
Add Component menu is very slow, when a game object has many sub assets. Could only reproduce this behaviour on Mac 10.6 and 10.7 To... Read more
Documentation for OnDrawGizmos needs to be updated
The OnDrawGizmos documentation needs to be updated - it currentlystates:"Implement this OnDrawGizmos if you want to draw gizmos that... Read more
Crash when encoding a 24 bit, 96 kHz audio file
Could reproduce in 3.5.6f4 and 4.0.0b12 (b6f69b69a8be) To reproduce in 3.5.6f4:- Import the the attached audio file- Select the audi... Read more
"Limit Velocity Over Lifetime" makes particles work inconsistently
When the "Limit Velocity Over Lifetime" module is enabled on a shuriken particle system, the simulation in editor time becomes diffe... Read more
[Terrain] Lightmaps + Terrain Billboards are not supported in Vertex Lit...
To reproduce:1. Open project P50_Flying2. Bake lightmap for Big Field 23. Grass dissapeared Read more
UnityScript: Internal Compiler Error on yield null
Repro:1. in a js function do "yield null;"2. observe the internal compiler error. Expected: compile error: cannot yield null. Read more
Unity fails to execute javascript in a static function
1) What happenedUnity fails to execute code. 2) How can we reproduce it using the example you attached Open the scene hit run. Test ... Read more
Invalid Cast Exception when selecting in Scene View
Repro steps: 1. Create a new scene, create a few cubes inside. Save. Reopen the scene (important).2. Hold down Cmd/Ctrl and try sele... Read more
Scene asset is set to dirty (shows as changed) without a reason
Repro:1. Open Angry Bots project2. Open AngryBots scene in the main assets folder3. Notice - if you try to quit now, you are asked t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window