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[SyncList] Callback called by SyncList value change still has old value ...
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Run scene and host server 4. In console, notice Debug.Log prin... Read more
Inherited class from NetworkLobbyManager has extra PlayerPrefab field in...
How we can reproduce it using the example you attached 1 Open attached project and scene "sc1" 2 Select "GameObject" in Hierarchy an... Read more
Changes made to terrain settings don't mark scene as dirty
Steps to reproduce: 1. Open attached project "774962.zip" 2. Open scene "A" 3. In hierarchy, select Terrain 4. Open Terrain Setting... Read more
5.3 Mac standalone with all default settings ("fullscreen" + "native res...
1. create a project with 5.3.3p2 2. build mac standalone 3. run it. Expected: goes into fullscreen, at native display resolution (t... Read more
[ios][polish] 5.3 Building iOS project and opening in Xcode shows warnin...
1. build iOS project (I tried Infinite Runner Engine project from asset store) 2. open in Xcode (I tried 7.2.1) 3. get a warning abo... Read more
[WSA] Enabling C# Projects, SyncVar not synchronizing player/client on U...
Reproducible on 5.2, 5.3, 5.4. In Build Settings enabling "Unity C# Projects" option, SyncVar is not updated on UWP platform client... Read more
[Shader][Android] Specular reflection artefacts using standard shader
Reproduction steps: 1) Open project SpecularArtefact" 2) Build and run scene "Demo" on an android device --- You should see that the... Read more
Crash in UnityScene::AddRootToScene when playing scene
To reproduce: 1. Open attached project 2. Play BsttleField scene 3. Editor freezes and crashes after some time Reproducible: 5.4.0b... Read more
Animator.HasState does not properly return TRUE for Nested Substates
How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. Play the scene - Note the printed log messages: it returns... Read more
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main ca...
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main camera target texture is null Documentation says that blittin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window