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0
votes
Fixed

Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...

Progressive Lightmapper

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Nov 11, 2019

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Version/s: 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more

0
votes
By Design

[iOS]Terrain has graphical artefacts when Draw Instanced is enabled and ...

Metal

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Mar 24, 2020

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Version/s: 2019.2.17f1, 2019.3, 2020.1, 2020.2

How to reproduce:1. Open the attached test1.zip project2. Build for iOS and deploy the Xcode project to the device Actual: Terrain h... Read more

0
votes
Fixed

[HDRP] Ambient Light is not updating when Directional Light is being rot...

Package: Scriptable Render Pipeline HD

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Apr 28, 2020

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Version/s: 7.1.7

How to reproduce:1. Open the attached project named "Case_1242459"2. Open Test Scene3. Enter Play mode4. Select the Sun gameObject5.... Read more

1
votes
In Progress

Scene view shows 3D view when 2D view is selected and the "Control the s...

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Aug 22, 2024

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Version/s: 6000.0.17f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a10

Reproduction steps:1. Open the attached “Code Monkey Tutorial.zip” project2. Open the “GameScene” Scene (Assets > Scenes)3. Press... Read more

0
votes
By Design

[UI] Dropdown stays in highlight phase after selecting an option

UI

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Jan 07, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Download and import attached project. (UI_Test.zip)2. Open scene: main3. Play.4. Click on dropdown.5. Select ... Read more

0
votes
Not Reproducible

ArgumentException when creating a Font Asset with "Get Kerning Pairs" ch...

Package: TextMeshPro

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Dec 02, 2019

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Version/s: 2.0.1

How to reproduce:1. Create a new project2. Import the Avalon.tff to the project3. Install TMP package4. Window > TextMeshPro >... Read more

0
votes
Fixed

Tree component does not work with IndexOutOfRangeException being thrown

Terrain

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Apr 27, 2015

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Version/s: 5.1.0b4

Steps to reproduce this issue: 1. Create a new project2. Select GameObject->3D Object -> Tree3. IndexOutOfRangeException is ca... Read more

0
votes
Fixed

After collision with plane, particles return to 0,0,0 position

Shuriken

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Feb 18, 2017

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Version/s: 5.5.1p3

Reproduction steps:1. Open project attached (CollisionRepro.zip).2. Open scene (bug_report_particle_collision_rotating_collider)3. P... Read more

0
votes
Fixed

Crash on GUIView::ProcessInputEventFromAPI when navigating from Layers m...

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Jul 19, 2023

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Version/s: 2022.3.6f1

Reproduction steps:1. Create a new 3D Core project2. Open the “Layers” drop-down menu, which is found in the upper-right corner of t... Read more

0
votes
Fixed

[Caching Shader PP] Virtual texturing macros don't work with new PP

Shaders

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Apr 09, 2020

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Version/s:

Input:#define UNITY_DECLARE_TEX2D(tex) Texture2D tex; SamplerState sampler##tex#define DECLARE_STACK_BASE(stackName) UNITY_DECLARE_T... Read more

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