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0
votes
By Design

Xcode project Capabilies and entitlements.ppcw not being added when usin...

Build Pipeline

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Mar 26, 2020

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Version/s: 2018.4, 2019.2.17f1, 2020.2

Reproduction steps:1. Open user's attached project in "SetBackgroundModesIssue.zip"2. "PostBuild.cs" has OnPostProcessBuild function... Read more

0
votes
Fixed

[Encoding/compression] Lightmap Encoding Quality settings do not apply t...

Progressive Lightmapper

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Mar 26, 2020

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Version/s: 2019.3.6f1

Steps to reproduce: 1. Download and open the attached project2. Open SampleScene3. Bake the lighting4. Navigate to Project Settings ... Read more

0
votes
Fixed

Create table button is hidden with a massive number of locales

Package: Localization Package

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Apr 03, 2023

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Version/s: 1.4.3

To reproduce: open attached project (80+ locales) Go to Window -> Asset Management > localization Tables Actual result: Create... Read more

0
votes
Not Reproducible

Crashes on CachedReader::InitRead when reimporting a corrupted Prefab

Serialization

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Aug 06, 2019

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Version/s: 2019.3.0a11

How to reproduce:1. Open attached Unity project2. Reimport Assets/Water_Splashes/Prefabs/BigSplash_Size_B.prefab Reproducible with: ... Read more

3
votes
Postponed

DynamicGI.UpdateEnvironment fails to update default skybox reflection in...

Shadows/Lights

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Oct 21, 2021

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Version/s: 2019.4, 2019.4.31f1, 2020.3, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open scene Test3. Go to Window -> Rendering -> Lighting Settings4. Unde... Read more

0
votes
Fixed

[Shuriken] Saved by batching of multiple particle systems is not indicated

Shuriken

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Mar 30, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. (ParticlesDynamicBatchingStrip.zip)2. Open scene: Scene10_Test3. Press ... Read more

2
votes
Fixed

[SerializeReference] CustomPropertyDrawer doesn't get correct value when...

Serialization

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Mar 31, 2020

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Version/s: 2019.3, 2019.3.7f1, 2020.2

How to reproduce:1. Open user's attached project2. Open "SampleScene" Scene3. Select "GameObject" in Hierarchy4. In the Inspector ex... Read more

0
votes
Active

Shadows are broken in ECS Graphics when using deeply nested object hiera...

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Oct 09, 2025

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Version/s: 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/Sandbox.unity“ Scene3. Enter the Play Mode4. Cl... Read more

0
votes
By Design

Gradle throws errors when attempting to build APK with 2GB or larger assets

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Feb 13, 2023

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Version/s: 2023.2.0a6

Reproduction steps:1. Open the attached "BugRepro" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Click File > Buil... Read more

1
votes
Fixed

String Literal may be garbage collected when building project with IL2CP...

IL2CPP

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Nov 08, 2021

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Version/s: 2019.4, 2019.4.32f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Download .Net 5 SDK2. Open the user attached "TestStringLiteral.zip" project3. Change the Scripting Backend to I... Read more

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