Search Issue Tracker
[VideoPlayer][Android] Application crashes with Fatal signal 11 (SIGSEGV...
To reproduce: 1. Download and open attached "Video-AndroidSEGV.zip" project.2. In Build settings add "Main" scene to build.3. Build ... Read more
Crash occurs when importing .dae file
Reproduction steps:1. Open Unity and create a new project2. In the menu bar select Assets -> Import New Asset and select the prov... Read more
Rotating an object with an interpolated rigidbody changes it's velocity ...
Steps to reproduce:1. Open user attached project2. Play the "VSync Test" scene3. Press V to toggle QualitySettings.vSyncCount betwee... Read more
[Android] RegionInfo returns incorrect information on Android
The RegionInfo information differs between Android and other platforms. On Android, Name, DisplayName, EnglishName,NativeName, TwoLe... Read more
[Mobile] Enabling Box Projection creates visible artifacts
Enabling Reflection Probe Box Projection in the GraphicsSettings results in a cross of thin, sharp lines. Without Box Projection, re... Read more
Wrong rect.width value if the Rect Transform is in other scene
How to reproduce:1. Open the "Project.zip" project2. Open the "StartScene" scene3. Press Play4. Press "Load Second Scene" button5. C... Read more
"Refresh case sensitivity..." errors are thrown when importing materials...
How to reproduce1. Create a new project2. Import the attached "TestMaterialPackage (5.5.0f3)" into newly created project3. Press CTR... Read more
Playing animation via Animator.SetBool(anim, true) causes crash on Anima...
How to reproduce:1. Open the attached project2. Open the "Movement" scene3. Press Play4. Press Z to play the attack animation Actual... Read more
Hinge Joint automatic connectedAnchor value gets set to Anchor value whe...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: object gets instantiated at set value... Read more
[ParticleSystem] Contradictory warnings in Visual Studio and Unity console
Reproduction steps:1. Download project "SmallMultitool.zip" and open in Unity2. Open script "UIParticles"3. In line 7 delete keyword... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
- No warning thrown when modifying array size while editing multiple objects