Search Issue Tracker
Fixed in 2018.1.X
Votes
1
Found in
2017.2.0f3
Issue ID
960585
Regression
Yes
[VideoPlayer][Android] Application crashes with Fatal signal 11 (SIGSEGV) code 1 when setting VideoPlayer.time before playing
To reproduce:
1. Download and open attached "Video-AndroidSEGV.zip" project.
2. In Build settings add "Main" scene to build.
3. Build and run for any Android device.
4. When app opens press Play button located in the bottom right corner.
Expected result: Playback is reset and video plays again from the beginning.
Actual result: After button press, application crashes on Fatal signal 11 (SIGSEGV).
Reproduced with: 2018.1.0a1, 2017.3.0b6, 2017.2.0f3, 2017.2.0b5.
Not reproduced with: 2017.2.0b4, 2017.1.2p2, 5.6.4p1.
Regression introduced in: 2017.2.0b5.
Devices under test:
Google Nexus 5X*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 418,
Build:google/bullhead/bullhead:7.1.2/N2G47W/3938523:user/release-keys
Sony C6603 (Xperia Z)*, OS:5.1.1, CPU:armeabi-v7a, GPU:Adreno (TM) 320,
Build:Sony/C6603/C6603:5.1.1/10.7.A.0.228/58103698:user/release-keys
HUAWEI EVA L19*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880,
Build:HUAWEI/EVA-L19/HWEVA:7.0/HUAWEIEVA-L19/C432B386:user/release-keys
Notes: Did not reproduce on iPad Mini 3(iOS 10.3.2).
Verified with 2018.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
Add comment