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Crash on AudioPlayableOutput::SetTargetAudioSource when enabling the "Au...
How to reproduce:1. Open the attached “ARCTest.zip“ project2. Open the “Assets/Test.unity“ Scene3. Select the “Assets/EmptyBehaviour... Read more
Particles behave differently when copying the state of a Particle System...
How to reproduce:1. Open the attached “bug particle system.zip“ project2. Open the “Assets/SampleScene.unity“ Scene3. Enter Play Mod... Read more
"ArgumentException" error in the Console when a custom PropertyDrawer is...
How to reproduce:1. Open the attached “Bug Test.zip“ project2. Open the “Assets/Test.unity“ Scene3. Select the “GameObject“ GameObje... Read more
"Failed to present D3D11 swapchain due to device reset/removed" is throw...
How to reproduce:1. Open the attached project "Bug Test.zip"2. Open Window>Rendering>Lighting3. Click "Generate Lighting" in t... Read more
WebGL build fails when multithreading is turned on
Reproduction steps:1. Open the user's attached project ("My Project 001") on the WebGL platform2. Make sure that "Project Settings -... Read more
Custom templates aren't recognized or only recognized when the Hub is re...
How to reproduce:1. Open Unity Hub2. Press the “New Project“ button3. Go to the “ProjectTemplates“ of the selected Editor Version (/... Read more
Particle System doesn't display particles correctly when the "Grid" opti...
How to reproduce:1. Open the attached “particle bug.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mod... Read more
Texture3D:GetPixels32 doesn't account for padding
Steps to reproduce: The following sequence of commands cannot be used to copy a 3D texture's pixel data from one 3D texture to anoth... Read more
volumeScale of AudioSource.PlayOneShot is not clamped to 1 when volumeSc...
How to reproduce:1. Open the attached project "playoneshotvolumescale.zip"2. Enter Play Mode Expected results: volumeScale of AudioS... Read more
”EditorUtility.OpenFilePanelWithFilters” function does not work when usi...
How to reproduce:1. Download a file with tar.gz type2. Open the attached “filter.zip” project3. Go to Menu > OpenTarball > Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject