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[tvOS] CFBundleShortVersionString is not updated when changing Version i...
How to reproduce:1. Open the attached Project "testt"2. Open Edit -> Project Settings... -> Player3. Edit the "Version" field ... Read more
Crash on PhysicsManager2D::Simulate when a Prefab is spawned in Play Mode
Reproduction steps:1. Open the “repro-project“2. Open the “SampleScene“3. Enter the Play Mode4. Wait until the “EnemyBody“ shoots a ... Read more
Shader is not rendered when platform is set to iOS
How to reproduce:1. Download and open the attached project2. Switch the build platform to iOS3. Observe the Game view Expected outco... Read more
[Android] The values returned by "Input.compass.timestamp" on Android do...
Reproduction steps:1. Open the attached project “ReproProject”2. Build And Run on Android3. In the Android Logcat, observe the times... Read more
Unexpected overwriting of local variable values when copying multiple st...
How to reproduce:1. Open the user’s attached “CompilerBug.zip” project2. Press Menu > Tools > Test Bug3. Observe the Console w... Read more
[MacOS] Editor crashes when baking scene lighting using GPU lightmapper
Steps to reproduce: Create a new 3D project Add a Plane object to the Scene and mark it as Static Open the Lighting settings window ... Read more
Scene is not present when downloading and loading it from server
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build remote conte... Read more
[iOS] Autorotation animation is visible while rotating device when Use A...
Steps to reproduce: 1. Open the attached "Animation.zip" project 2. Go to File > Build Settings and switch to the iOS Platform 3.... Read more
"Assertion failed on expression" error is thrown when using a specific P...
How to reproduce:1. Open the “assertion_failed“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected re... Read more
The "Edit Angular Limits" changes place when enabling "is Kinematic"
How to reproduce:1. Open the “ConfigurableJoint“ project2. Open the “SampleScene“3. Select “b“ GameObject4. In the Inspector tab, na... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes