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Build Profiles - Unsupported Build Target: Message displays code strings
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select "Linux" from the "Platforms" list and click "Instal... Read more
UIToolkit has crashed and the stack is StrokeBeveledJoin
1. Run my app in android.2. In 30 minutes, app crash , brack trace in attached log file. 01-24 11:36:11.113 2697 3850 E CRASH : back... Read more
AnimationUtility.GetFloatValue() returns zeroes when Animator is control...
How to reproduce:1. Open the attached “humanoid_getfloatvalue_issue“ project and open the “SampleScene”2. Open the Timeline window (... Read more
[UI Builder] Exception thrown when overriding data-source attribute
1) Add the attached script Bug.cs to a new project 2) Open the UI Builder and add the MonoBehaviourBinding element to the canvas. 3)... Read more
[VFX] "NullReferenceException" errors are thrown when deleted Graph cont...
How to reproduce:1. Create a new Unity project using 3D (URP) or 3D (HDRP) Template2. Make sure that project has Visual Effect Graph... Read more
Addressables Assets are serialized in an arbitrary order when adding to ...
Reproduction steps:1. Open the attached 'AddressablesSortOrder' project2. Go to the 'Window -> Asset Management -> Addressable... Read more
Profile Analyzer - Unchecking 'Hide Removed Markers' untoggling doesn't ...
In the Profile Analyzer if you remove a marker an option for 'Hide Removed Markers' appears, it seems that unchecking this doesn't s... Read more
The Editor crashes when removing material from Mesh Renderer
Steps to reproduce:1. Open the attached “MaterialRemoveCrashBug” project2. Open the “ShadowReceiverDemoScene” scene3. In the Hierarc... Read more
Identity quaternion instead of a quaternion representing the rotation is...
How to reproduce:1. Open the user’s attached “BugReport-FromToRotation.zip” project2. Enter “BugReport-FromToRotation” Scene (Assets... Read more
GameObject gets lifted when transitioning between Timeline clips if Time...
How to reproduce:1. Open the user’s attached “timelineBug.zip” project2. Enter Play Mode and observe the result Expected result: The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject