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AnimationUtility.GetFloatValue() returns zeroes when Animator is control...
How to reproduce:1. Open the attached “humanoid_getfloatvalue_issue“ project and open the “SampleScene”2. Open the Timeline window (... Read more
[UI Builder] Exception thrown when overriding data-source attribute
1) Add the attached script Bug.cs to a new project 2) Open the UI Builder and add the MonoBehaviourBinding element to the canvas. 3)... Read more
[VFX] "NullReferenceException" errors are thrown when deleted Graph cont...
How to reproduce:1. Create a new Unity project using 3D (URP) or 3D (HDRP) Template2. Make sure that project has Visual Effect Graph... Read more
Addressables Assets are serialized in an arbitrary order when adding to ...
Reproduction steps:1. Open the attached 'AddressablesSortOrder' project2. Go to the 'Window -> Asset Management -> Addressable... Read more
Profile Analyzer - Unchecking 'Hide Removed Markers' untoggling doesn't ...
In the Profile Analyzer if you remove a marker an option for 'Hide Removed Markers' appears, it seems that unchecking this doesn't s... Read more
The Editor crashes when removing material from Mesh Renderer
Steps to reproduce:1. Open the attached “MaterialRemoveCrashBug” project2. Open the “ShadowReceiverDemoScene” scene3. In the Hierarc... Read more
Identity quaternion instead of a quaternion representing the rotation is...
How to reproduce:1. Open the user’s attached “BugReport-FromToRotation.zip” project2. Enter “BugReport-FromToRotation” Scene (Assets... Read more
GameObject gets lifted when transitioning between Timeline clips if Time...
How to reproduce:1. Open the user’s attached “timelineBug.zip” project2. Enter Play Mode and observe the result Expected result: The... Read more
UI Toolkit's TwoPaneSplitView doesn't render properly when setting fixed...
How to reproduce:1. Create a new project2. Open the Package Manager window3. Open UI Toolkit Debugger and select “Sidebar”4. Change ... Read more
Old Input System component is added to newly created Event System when t...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Hierarchy window, create a Canvas GameObject3. Select the automa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks