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Under Consideration for 6000.4.X
Votes
0
Found in
6000.4.0a1
Issue ID
UUM-125002
Regression
No
Identity quaternion instead of a quaternion representing the rotation is returned when using "Quaternion.FromTo()" on the two vectors if having a small angle
How to reproduce:
1. Open the user’s attached “BugReport-FromToRotation.zip” project
2. Enter “BugReport-FromToRotation” Scene (Assets > Scenes)
3. Enter Play Mode and observe the result
Expected result: All Cubes are rotating
Actual result: All Cubes besides the bottom right are rotating
Reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.3.8f1, 2023.3.0b4
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested
Notes:
- reproducible in the Editor and Standalone Player (macOS)
- If setting the X value of the "To" vector to be anything lower than 0.028, then both "FromTo" and "AngleAxis" fail to rotate the objects
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