Search Issue Tracker
Fixed
Fixed in 6000.4.2f1, 6000.5.0b3, 6000.6.0a2
Votes
0
Found in
6000.4.0a1
6000.5.0a7
6000.6.0a1
Issue ID
UUM-125002
Regression
No
Identity quaternion instead of a quaternion representing the rotation is returned when using "Quaternion.FromTo()" on the two vectors if having a small angle
How to reproduce:
1. Open the user’s attached “BugReport-FromToRotation.zip” project
2. Enter “BugReport-FromToRotation” Scene (Assets > Scenes)
3. Enter Play Mode and observe the result
Expected result: All Cubes are rotating
Actual result: All Cubes besides the bottom right are rotating
Reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.3.8f1, 2023.3.0b4
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested
Notes:
- reproducible in the Editor and Standalone Player (macOS)
- If setting the X value of the "To" vector to be anything lower than 0.028, then both "FromTo" and "AngleAxis" fail to rotate the objects
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Resolution Note:
Fixed in 6000.6.0a2
Resolution Note (fix version 6000.6.0a2):
Fixed in 6000.6.0a2
Resolution Note (fix version 6000.5.0b3):
Fixed in 6000.5.0b3
Resolution Note (fix version 6000.4.2f1):
Fixed in 6000.4.2f1