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Deep Profiling Support is labeled differently depending on if Developmen...
How to reproduce:1. Create a new project2. Go to "File" ->"Build Profiles"3. Click "Asset Import Overrides" and observe it Actual... Read more
Serialized VisualTreeAsset reference detaches from the Inspector referen...
How to reproduce: Open the project “IN-62922“ Open “SampleScene“ scene Open CustomEditor.cs in Inspector window and observe that Vis... Read more
[Android] Player crashes when “com.google.android.play:core:1.10.3” is i...
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure Target API Level 34 is selected at (menu: Edit > Project ... Read more
Build Profiles Window top Buttons leave blue edges after user clicks on ...
How to reproduce:1. Open any project2. Navigate to File > Build Profiles...3. Try pressing any of the options in the top bar of t... Read more
Gamepad stick inputs are not recognized in WebGL Player
Reproduction steps:1. Open the attached “ProjectToDelete.zip“ project2. Connect the gamepad3. Open the Build Settings (File > Bui... Read more
Inconsistant ellipsis (...) in top bar menu UI
The following items should be changed to have ellipsis (...) at the end:Most items under File should have ... since they need extra ... Read more
Extra data is added to materials when extracting and reimporting .usd, ....
How to reproduce: Open the project "IN-66095" Open the “SampleScene” scene Select “Root“ GameObject from the Hierarchy window, open ... Read more
Numbers get appended to material names when extracting and reimporting ....
How to reproduce: Open the project "IN-66089" Open the “SampleScene” scene Select “Root“ GameObject from the Hierarchy window, open ... Read more
”CommandBuffer: temporary render texture not found while executing” warn...
How to reproduce:1. Create a new URP project2. In the Project window select “PC_RPAsset” (Assets > Settings > PC_RPAsset)3. In... Read more
Selection of asset is lost when creating assets when AssetDatabase calls...
How to reproduce:1. Open the user’s attached “postprocessor-deselect.zip” project2. In the Project window, select “Test.prefab”3. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject