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[HDRP] Uninitialized variable (RayMarch) at kernel TraceGlobalIlluminati...
Two warnings are thrown one related to TraceGlobalIlluminationHalf and the other is TraceGlobalIllumination Repro:1) Delete library ... Read more
[InputSystem] InputSystem is not initialized when run in `-batchmode`
1) Run the Integration test `WindowsInput_RemoteDesktopMouseMovements_AreDetected` through utr or yamato2) Notice the test fails due... Read more
Mesh.GetUVs returns canAccess = false when the mesh is Instantiated / Cl...
Reproduction steps:1. Open attached project "SetUv.zip" and scene "SampleScene"2. In Hierarchy window, select GameObject3. In Inspec... Read more
Sprites reference both the original Sprite assets and Sprite Atlas resul...
Steps to reproduce:1. Play the attached "TestFor1071494.zip" project's SampleScene2. In the Profiler window go to Memory view in Det... Read more
[HDRP] Render texture is black on builds and fine in editor
Besides render texture being black sometimes full screen goes black. I have tested on mac. At the start of the video, when entering ... Read more
Closing a Modal window using the Close method results in a NullReference...
How to reproduce:1. Create a new Unity project2. Import the user-attached script(EditorWindowTest1.cs)3. In the Menu bar, select Tes... Read more
Shader in asset bundle built with Unity newer Version is broken on older...
How to reproduce:1. Download and extract the attached "Bundle.zip" file2. Navigate to <...>\case_1252232-Bundle\Bundle folder3... Read more
[Vulkan] Objects are rendered in red when using DrawMeshInstanced method...
How to reproduce:1. Open user's attached 'VulkanInstanceIDBug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode and observe ... Read more
[HDRP] There is no HDRP asset provided warning when building
Tested mac and win. When building even an empty project, during the build a warning appears saying HDRP asset is not set when its no... Read more
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